![]() The Switch or PC version therefore enjoy a small preference, although there is a higher price of 14.99 euros. Gorogoa is therefore better off on a larger screen. On an iPhone with a somewhat smaller screen (read: no Plus or X), these are slightly less obvious, because it then becomes a little priegelwerk and you accidentally zoom out or tap a wrong object. With some puzzles even some speed is required. You slide, change, zoom in and out everything to drop a piece of stone that is depicted in a book on a glass ball in the adjoining panel. At those moments it even reminds a bit of improvised structures in The Incredible Machine. Then you suddenly need multiple panels and layers to help the boy on his way. Somewhere in half the difficulty level increases. You then have all the time and space in your head to study the subtly animated still lifes. Gorogoa starts especially beautiful and special. Yet fortunately it remains difficult enough to get the puzzles right. That way you know that part of the solution is already in good shape. Some panels are also temporarily secured once you have started a puzzle. ![]() The game gives you the opportunity to highlight all interactive objects, so you know what to look for. It feels as logical as you once found the solution, while the logic is actually completely missing. ![]() Zoom in on a map with train connections and the rails suddenly form a ladder that you can use to climb to a tower in another panel. Almost every drawing has a number of objects to look at from closer, so that new combinations can be made. With only four puzzle pieces you are quickly ready in terms of number of possible combinations, but the magic is created because you can dive deeper into a panel. On one occasion, that is literally creating a path by putting two panels next to each other with adjacent roads the other time you are technically speaking about everything in a logical place. With these panels you have to make a beating picture, as it were. Sometimes at micro level through a moth flying around a burning lantern, sometimes at macro level through a view of the starry sky. In each plane you see a piece of the game world, or rather a layer. If that plane is already occupied, the two panels will change positions. Think of it as a sliding puzzle where you can move each plane freely to another position. Gorogoa is completely set in a maximum of four square panels. It takes you on a surreal journey through all kinds of imaginative environments, but secretly you just walk from door to door. You control a kid in Gorogoa who is looking for a few colored balls. This creates a living painting of which you study all the pieces well. Each of the panels that make up the game connects exactly to the rest. The puzzles and beautiful prints in this game are all the work of one person, Jason Roberts. Gorogoa undoubtedly belongs in that category. Day and night and that for years, probably against better judgment. You sometimes come across those games that you immediately know that someone has put their soul and bliss in.
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